package com.progark.sound.main;

import java.util.HashMap;

import sheep.graphics.Font;

import android.graphics.Paint;
import android.graphics.Typeface;

import com.progark.sound.R;

public class Constants {
	
	public final static HashMap<String, Integer> SOUNDMAP = new HashMap<String, Integer>(){
		{
			put("alarm", R.raw.alarm);
			put("basketball", R.raw.basketball);
			put("bowling", R.raw.bowling);
			put("coin", R.raw.coin);
			put("jungle", R.raw.jungle);
			put("rain", R.raw.rain);
			put("tennis", R.raw.tennis);
			put("volcano", R.raw.volcano);
			put("walkietalkie", R.raw.walkietalkie);
			put("waterfall", R.raw.waterfall);
		}
	};
	
	public final static HashMap<String, Integer> HINTMAP = new HashMap<String, Integer>(){
		{
			put("Alarm.jpeg", R.drawable.alarm);
			put("Basketball.jpeg", R.drawable.basketball);
			put("Bowling.jpeg", R.drawable.bowling);
			put("Coin.jpeg", R.drawable.coin);
			put("Jungle.jpeg", R.drawable.jungle);
			put("Rain.jpeg", R.drawable.rain);
			put("Tennis.jpeg", R.drawable.tennis);
			put("Volcano.jpeg", R.drawable.volcano);
			put("WalkieTalkie.jpeg",R.drawable.walkietalkie);
			put("Waterfall.jpeg", R.drawable.waterfall);
		}
		
	};
	
	public static int HEIGHT = 0;
	public static int WIDTH = 0;
	
	public final static Font newGameFont = new Font(255, 255, 255, 50, Typeface.DEFAULT, Typeface.NORMAL);
	public final static Font correctFont = new Font(0, 255, 0, 50, Typeface.DEFAULT, Typeface.NORMAL);
	public final static Paint[] alternativePaint = {newGameFont, correctFont};
	
		

}
